I'm a web developer from the Isle of Man now living in Australia. I build with Wordpress and Shopify, and also trying out Eleventy.
Latest Posts
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I was watching the news this morning and they were talking about Green Day and the new 'dynamic pricing' for gig tickets being used, which basically means if more people are trying to book tickets the price will go up.
It's not just Green Day either, it's the ticket companies pushing the feature.
It's a horrific capitalism invention and all I can say is people should go check out local bands instead. This is just making nice things available only to the rich.
My question is, why can't we make these ticket companies pay a tax that goes towards local music/art investment?
This was done with Netflix; they have to commit to making a certain amount of Aussie content per year. If you're taking money from people to go see major foreign acts, some of that should be reinvested.
I hate capitalism, it ruins nice things.
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I keep coming back to reading about web components.
The opportunity to try them out hasn't come up yet but I still don't think I get it. Is it just another way of sneaking JavaScript into a site build? Do they work without JavaScript?
With all the Eleventy talk about moving to Font Awesome and their Web Awesome stuff I really want to learn it and like it, but I'm coming at it from an HTML/CSS-only standpoint (static sites lend themselves to a lack of JS) and am trying to understand how it carefully adds to a build, instead of taking it over or relying on JS. Or maybe I'm way off.
For several years now I've used "builders" for some clients, mostly on WordPress, which are a swamp of JavaScript and awful performance. So as I look to simpler project builds in the future I want to factor in nice solutions for things that aren't going to turn into a hassle down the line.
The idea of browsers supporting it sounds fantastic though. Maybe I'll figure it out one day.
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I have had this idea for a computer game for a while now, it's not completely fleshed out but I have a rough storyline down and a few ideas for puzzles.
What I can't decide on is how to implement it. Issues of time aside, I'm also not a skilled game developer so an easy learning curve would be preferable.
I like doing pixel art so that would be a nice path to go down, but I probably shouldn't commit to doing too much of it as I'll end up giving up before I get anywhere.
My first thought is a point-and-click adventure game like LucasArts used to make. When I was a kid I played with GRAC on the Amiga and I can see similar programs exist now, such as Escoria and Popochiu add-ons to Godot.
I even got sidetracked looking at Godot add-ons and found Cogito. For a brief moment considered a first person puzzler, but have no idea about 3D graphics.
Going to the far end on the other side I thought about doing an interactive fiction piece, where the story and puzzles would be a lot easier to implement and I could incorporate some static pixel art along the way.
Lastly I've been trying out some games on the iPad which are kind of a mix of interactive fiction and point and click, in fact they call themselves point and click games but I consider them more first person point and click, for clarity.
I even found an add-on for Godot called EgoVenture which does this kind of thing. It would mean I can do static graphics (without all the pesky animating characters walking stuff) and keep things as simple or complex as I like. On top of that, I could implement some cool puzzles.
Oh, and a bonus mention to GBStudio which looks awesome, but not sure it would suit my game style. Maybe for another project.
Lots of coulds in there! How do other people figure out how to plan a project like this? Do you do a script/plan layout or just get started and figure it out as you go?